[ Color changing may not work correctly on specific browser configurations. ]
Controls can be remapped in the options menu.
Control | Game | === Keyboard === | === Gamepad === |
[D-Pad] | (Move) | WASD, Arrow Keys | Sticks, D-Pad |
[A] | (Jump) | Z, J, Space | A |
[B] | (Split) | X, K, Q | B |
[START] | (Pause) | C, L, E, Enter | Start |
[SELECT] | (Retry) | V, ;, R | Back |
Menu | === Keyboard === | === Gamepad === |
(MENU CONFIRM) | [A], [START] | Jump, Pause |
(MENU BACK) | [B] | B |
Activates… | Passes Through… | Destroys… | Stopped by… | Killed by… | |
Ghost | Electrical switches and plugs | Permeable walls; Spikes | Spiders | Religious sigils | Flames, Lanterns, Fireballs |
Zombie | Levers and buttons | Religious sigils; Flames | Lanterns, Fireballs | Permeable walls | Spikes, Spiders |
Combined | Everything | Nothing | Nothing | Everything | Everything |
The level select in the pause menu may be used to skip one level ahead.
Collect the candy to finish the game.
[ Completion time: 20-30 minutes ]
[ Options, records, and level completion progress is saved. The player’s current level is not saved. ]
Grief & Garbage
Originally created in 10 days for GBJAM 12.
Thank you, the participants of GBJAM 12, for voting Grief & Garbage #11 overall. You are a community flush with proficiency, creativity, and hard work, and I am deeply humbled that you voted our game so highly. It is especially humbling to receive the #1 Gameplay vote in a competition with so many excellent mechanical experiences. It was an honor to develop with you all.
Happy Halloween!
= Developer & Writer =
Clark Padmore
= Duo Platformer Concept =
Joyce
= Additional Design =
Joyce
= Testers =
Joyce & Wilson
= GBJAM 12 Logo =
Batfuela
Chiptune created using DefleMask
Made with GDevelop 5.4
=== Pre-existing code ===
Grief & Garbage was built using large sections of pre-existing general functionality. This includes:
Deltatiming logic
Unified input system
Touch control system
Text sprite system
Menu system
Options system
Color palette system
Basic save/load
Debug / Frame-by-frame system
Basic scene switch
Basic platformer character
Most of the dialogue system
Event script system
By Clark Padmore
=== Exempted pre-existing assets ===
“TextCharacter” sprite font, as outlined by the font exception.
The “Clark Padmore” logo and jingle, as outlined by the splash logo exception.
By Clark Padmore
The GBJAM 12 logo, as outlined by the permission to use it from the jam page.
By Batfuela
All other assets, including assets associated with pre-existing systems (touch control, menu, dialogue), were created during the duration of the jam.
Special thanks to the organizers and moderators of GBJAM 12 for providing this opportunity to create and to share.
Special thanks to my dear family for their undying love and support.
© Clark Padmore 2024