=== Keyboard === | === Gamepad === | === Mouse === | |
(MOVE) | WASD, Arrow Keys | Sticks, D-Pad | Touch-Stick |
(JUMP) | Space, Z, J | A | Right-Click, Touch “A” |
(TURN) | X, K, Q, /, A-D, <– –> | B | Forward/Back, Touch “<->” |
(START) | Enter, C, L | X, Start | Middle-Click, Touch “Start” |
(RETRY) | R, V, ; | Y, Back | Touch “Retry” |
Belfry Bat always moves in a circular motion while off the ground. Press LEFT, RIGHT, or the TURN button to change the direction of his flight in midair.
Hitting walls causes him to fall. Ringing bells causes him to fall. Hitting spikes causes him to regenerate at the last checkpoint.
Ring the bell tower.
=== Gameplay Options ===
Turn Speed: Enables the ability to change your turn speed using UP and DOWN. OFF by default. This was going to be a key feature, but it was found to encourage bad technique in players unfamiliar with the core mechanic.
Both Directions: Allows use of both LEFT and RIGHT to switch direction in midair. ON by default.
JUMP Also Turns: While off the ground, JUMP switches the player’s turn direction, just like TURN. ON by default.
UP Also Jumps: While on the ground, UP also jumps, just like JUMP. OFF by default.
Invert X-Axis: Switches LEFT and RIGHT. OFF by default.
Invert Y-Axis: Switches UP and DOWN. OFF by default.
Direction Primacy: When inputting axial directions which are contradictory in a classic D-pad or analog stick input scheme, such as “UP and DOWN” or “LEFT and RIGHT”, the direction which was pressed latest takes priority over older presses. ON by default. While OFF, contradictory axial direction inputs will cancel each other out and result in no input on that axis.
[ Completion time: 2-20 minutes ]
[ Options and records are saved. Progress is not saved. ]
Originally created in nine days (minus 43.5 day job hours) for GDevelop BIG Game Jam #5.
Thank you, the participants of GDevelop BIG Game Jam #5, for voting Belfry Bat #3 overall. The competition was brim with polished, charming, and delightful video games, and your votes of approval humble me. It was an honor to develop with you all.
= Developer =
Clark Padmore
= Additional Design =
Joyce
= Writers =
Clark & Joyce
= Testers =
Joyce & Wilson
Audio created using DefleMask
Made with GDevelop 5.3
=== Pre-existing code/assets ===
TextEngine extension
The “TextCharacter” sprite
Deltatiming / Input / Debug Events
MusIntertitle.ogg
CgIntertitle.png
CgMoon.png
By Clark Padmore
Special thanks to the GDevelop Team for providing this opportunity to create and share, and for creating an excellent game engine.
Special thanks to my dear family for their deafening bells of love (and for testing the endlessly confusing beta version).
© Clark Padmore 2024
Thank you for playing.