D-Pad | Movement | WASD, Arrow Keys | Sticks, D-Pad |
( A ) | Thrust / Confirm | Space, Z, J | A, RB, RT |
( B ) | Extra Thrust | Shift, X , K | B, LB, LT |
( START ) | Pause | E, C, L, Enter | X, Start |
( SELECT ) | Retry | R, V, ; | Y, Back |
Hold ‘A’ to activate thrust.
Hold ‘A’ + ‘B’ at the same time to activate extra thrust.
(You may set ‘B’ to activate thrust by itself in the gameplay options.)
Browser Disclaimer: Certain color-changing visual effects, including fades and the palette invert, might fail to appear on specific browser configurations. If the man sleeping in his bed appears instantly with no fade, this problem has affected you.
High-speed collisions with planetoids and walls will break your ship.
High-speed collisions with stardust bunnies will break them apart into fuel.
Fly to the castle on the moon.
[ Completion time: 2-15 minutes ]
[ Options and records are saved. Progress is not saved. ]
Credits:
Created in ten days for GBJam 11
Thank you, the participants of GBJam 11, for voting Moonstruck #21 overall.
You are a community flush with proficiency, creativity, and hard work,
and your votes of approval humble me.
Developer: Clark PadmoreConcept artist: Joyce
Audio created using DefleMask
“C D L”
An arrangement of “Clair de Lune.”
Composed by Claude Debussy
Arranged by Clark Padmore
Made with GDevelop 5
Pre-existing code/assets:
TextEngine extension
The “TextCharacter” object and its assets
Deltatiming / Input Events
By Clark Padmore
Special thanks to the GBJam team for providing
this opportunity to create and share.
Special thanks to my dear family for their enduring
support, input, and love.
© Clark Padmore 2023-2024