Controls can be remapped in the options menu.
Game | === Keyboard === | === Gamepad === |
(MOVE) | WASD, Arrow Keys | Sticks, D-Pad |
(JUMP) | Z, J, Space | A |
(RETRY) | V, ;, R | X, Start |
(PAUSE) | Enter, C, L | Y, Back |
Menu | === Keyboard === | === Gamepad === |
(MENU CONFIRM) | Jump, Pause | Jump, Pause |
(ERASE MAPPING) | X, K, Q | B |
You can scale walls, ceilings, and cliffs.
Rocks cause you to fall.
Being bigger allows you to jump higher and makes you invulnerable to rocks.
Being smaller allows you to squeeze through extra-narrow passages.
Climb to the top.
=== Options Explanations ===
Disable Fall Death: Disables invisible death boundaries above long falls. OFF by default.
Ledge Assist: Grants positioning assistance when climbing up onto ledges. ON by default. This can be disabled for the authentic GMTK 2024 experience.
Direction Primacy: When inputting contradictory directions, the direction which was pressed latest takes priority over older presses. ON by default. While OFF, contradictory direction inputs will result in no input on that axis.
[ Completion time: 5-20 minutes ]
[ Options and records are saved. Progress is not saved. ]
Originally created in 96 hours for GMTK Game Jam 2024.
Thank you, the participants and audience of GMTK Game Jam 2024, for voting Spatulae #407 overall. I am deeply humbled that this community of skilled and passionate developers voted our game so highly. It was an honor to develop with you all. I hope you all get the chance to scale your highest mountains.
= Developer =
Clark Padmore
= Concept Art =
Joyce
= Additional Design =
Joyce
= Writers =
Clark & Joyce
= Testers =
Joyce & Wilson
Audio created using DefleMask
Made with GDevelop 5.4
=== Pre-existing code/assets ===
Deltatiming logic
Unified input system
Touch control graphics
Text sprite system
“TextCharacter” sprite font
Basic menu system
Options save/load
Debug / Frame-by-frame system
MusIntertitle.ogg
CgIntertitle.png
Basic platformer character
By Clark Padmore
Special thanks to Game Maker’s Toolkit for providing this opportunity to create and to share.
Special thanks to my dear family for their mountainous support.
© Clark Padmore 2024