Good morning,
What has been changed in the Logic Bulb Adventure v1.0.3 update:
- Touch Control added.
- Control has been modified to be in “Direction Primacy” mode, instead of “Direction Exclusion” mode,.
- Minor adjustment to Frameholding.
- I finally realized that the reason there was so much z-fighting between 3D Boxes is because the 3D Camera Near Plane was set way too low “(0.0001)”. It has been set to “1.” My apologies!
- 3D floors and ceiling recombined.
- Flooring fixed.
- Fixed bug enabling Bi-Boy to be controlled and walk through walls after the ending.
- 3D Bi-Boy sound properly ends after ending.
- Windowed resolution no longer resets on restart.
- Removed useless variables “Delta.Goal” and “Delta.Change.”
- Minimum loading time set to 0 seconds. It was erroneously set to 4 seconds.
- Further specified the relevant version(s) of GDevelop as 5.2 / 5.4 in credits.
- Credits ending no longer deletes pause menu text.
Thank you for your time,
— Clark Padmore
Page: https://www.clarkpadmore.com/games/logic-bulb-adventure/
Itch.io: https://clark-padmore.itch.io/logic-bulb-adventure
gd.games: https://gd.games/clarkpadmore/logic-bulb-adventure